Last Report is a psychological horror investigation game set inside a crumbling news station. You’re the new hire, brought in to review a never-aired broadcast. But once you enter the building, it becomes clear—this wasn’t just a technical glitch. Something silenced the last crew mid-transmission, and now it’s watching you. Piece together the mystery using surveillance footage, old recordings, and corrupted files—but beware. The more you uncover, the more unstable reality becomes.
Your task seems simple: review the tape, fill in missing logs, and finish the last report. But as you examine fragmented files, you start to see strange insertions—unregistered faces, reversed audio, objects appearing behind news anchors. It’s more than editing mistakes. It’s something trying to communicate. Or distract you.
Each clip you recover contains new threats. Sometimes it’s audio that makes you freeze. Other times, visual entities crawl across the screen—then appear behind you in-game. Last Report mixes first-person exploration with passive media analysis, creating tension both in and outside the screen.
Nothing in the building is what it seems—not even your own station login. The elevators move on their own. The lights respond to the broadcast. And some cameras show events that never happened—or haven’t yet. What is the last report really hiding? Multiple endings are available, depending on how deeply you investigate and whether you dare to finish the final transmission.
Last Report is a tense, slow-burning horror game that turns media analysis into a survival task. Not everything on screen is fiction. Sometimes, the cameras see more than you do.
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